I don't recall precisely when the tradition started, but I always name all my Pokemon characters Glitch.
Be it a core franchise game or a side project such as Pokkén Tournament DX and Pokémon Go — the name always stays the same. Glitch switches between male and female avatars, featuring dark and violet hair. Sometimes their style is flawless, as seen in Pokémon Legends: Z-A, the latest addition in the enduring franchise (and one of the most fashion-focused releases). At other moments they're confined to the various school uniform designs from Pokémon Scarlet and Violet. Yet they're always Glitch.
Similar to my characters, the Pokemon titles have transformed between releases, with certain superficial, some significant. However at their core, they remain the same; they're consistently Pokemon through and through. The developers uncovered an almost flawless mechanics system some three decades back, and just recently truly attempted to evolve upon it with games like Pokémon Legends: Arceus (different timeline, your avatar is now in danger). Across all iteration, the core gameplay loop of catching and battling with adorable monsters has remained consistent for nearly the same duration as I've been alive.
Similar to Arceus before it, featuring absence of gyms and emphasis on creating a Pokédex, Pokémon Legends: Z-A brings multiple deviations to that framework. It's set completely in a single location, the Paris-inspired Lumiose City of Pokémon X and Y, ditching the region-spanning adventures of earlier titles. Pokemon are intended to live together with humans, battlers and non-trainers alike, in manners we've only seen glimpses of previously.
Far more radical than that Z-A's live-action battle system. This is where the series' near-perfect core cycle undergoes its most significant transformation to date, swapping methodical sequential bouts for more frenetic action. And it's immensely fun, even as I feel ready for a new turn-based entry. Though these changes to the traditional Pokemon recipe sound like they create an entirely fresh experience, Pokémon Legends: Z-A feels as recognizable as every other Pokemon game.
Upon initially reaching in Lumiose City, any intentions your created character had as a tourist are discarded; you're immediately enlisted by the female guide (for male avatars; the male guide for female characters) to become part of their squad of trainers. You're gifted one of her Pokémon as your first partner and you're dispatched into the Z-A Championship.
The Royale is the epicenter of Pokémon Legends: Z-A. It's comparable to the traditional "gym badges to Elite Four" progression from earlier titles. But here, you fight a handful of opponents to earn the opportunity to compete in an advancement bout. Succeed and you will be promoted to the next rank, with the final objective of achieving the top rank.
Trainer battles occur at night, while sneaking around the designated combat areas is quite entertaining. I'm always attempting to surprise a rival and unleash an unopposed move, because everything happens instantaneously. Attacks operate on cooldown timers, indicating both combatants can sometimes strike simultaneously concurrently (and knock each other out at once). It's a lot to adjust to at first. Even after playing for nearly 30 hours, I continue to feel that there is plenty to learn in terms of using my Pokémon's moves in methods that complement each other. Placement also plays a major role during combat as your Pokémon will follow you around or go to specific locations to perform attacks (certain ones are distant, whereas others must be in close proximity).
The real-time action causes fights progress so quickly that I often sometimes cycling through moves in the same order, even when this results in a suboptimal strategy. There's no time to pause during Z-A, and plenty of chances to get overwhelmed. Creature fights depend on response post-move execution, and that information remains visible on the display within Z-A, but whips by rapidly. Sometimes, you cannot process it because diverting attention from your adversary will result in immediate defeat.
Outside of battle, you'll explore Lumiose City. It's fairly compact, though densely packed. Far into the adventure, I continue to find new shops and rooftops to visit. It is also full of charm, and fully realizes the concept of creatures and humans coexisting. Pidgey inhabit its pathways, flying away as you approach like the real-life city birds obstructing my path while strolling through NYC. The monkey trio gleefully hang on streetlights, and insect creatures like Kakuna attach themselves on branches.
A focus on city living is a new direction for the franchise, and a positive change. Nonetheless, exploring Lumiose grows repetitive over time. You might discover a passage you never visited, but it feels identical. The architecture is devoid of personality, and many elevated areas and sewer paths provide minimal diversity. Although I haven't been to Paris, the model behind Lumiose, I've lived in NYC for nearly a decade. It's a city where no two blocks differs, and all are vibrant with differences that give them soul. Lumiose Metropolis lacks that quality. It has beige structures topped with colored roofs and flatly rendered balconies.
Where the city truly stands out, oddly enough, is indoors. I loved the way creature fights in Sword and Shield occur in arena-like venues, providing them real weight and importance. Conversely, battles in Scarlet & Violet happen on a court with two random people watching. It's very disappointing. Z-A strikes a middle ground between both extremes. You'll battle in eateries with diners observing as they dine. A fancy battle society will invite you to a tournament, and you'll battle on its penthouse court under a lighting fixture (not the Pokemon) suspended overhead. My favorite location is the elegantly decorated base of a certain faction with atmospheric illumination and magenta walls. Various individual combat settings overflow with personality missing in the overall metropolis as a whole.
During the Championship, along with quelling rogue powered-up creatures and filling the creature index, there's an inescapable feeling of, {"I
A passionate writer and shopping enthusiast with a keen eye for quality products and lifestyle trends.
Brian Hernandez
Brian Hernandez
Brian Hernandez